SF3Patch Version 25.1 Released!

October 17th, 2024 by legalize freedom!

We hope everyone is enjoying V25. It has been well received and the mod options are starting to grow.

However, there was an issue that needed attention, that we didn’t want to wait to address, so we’re releasing V25.1! Download with the button to the right.

There was an issue with patch/mod conflict reporting, where the patch wizard wasn’t reporting conflicts properly in some cases. That has been fixed. In addition, V25.1 includes a pretty big development-centered update that allows making files larger than the originals via DFR.

An issue was also discovered with the PCs with Enemy Weaknesses bugfix patch that wasn’t working properly for a handful of items and causing the absence of secondary bonus effects. This patch has been updated (v1.1).

A few more bugfixes new with V25.1

Sc2 Battle 27 Barrel Fix Sc2
Enemies on the main map and Barrels in the ruins share IDs and the barrels would disappear on game load if the enemies had been defeated. This ensures the barrels and loot will still be there.

Sc2 Special Illusion Fix Sc2
Patches Sc2 to match Sc3. Removes illusion status effect from Penguin Flash (Silver Beak special) and adds it to Plasma Shell (Robby/Shell L1 special).

Sc2 Syntesis with Saraband Key Fix Sc2
-spoilers- Forces Syntesis into the active party in Saraband when the arrest happens. The player could put her in reserve before the arrest and then not have access to the Saraband Key, which is needed to advance the story.

Leader Always Active Fix v1.01 Sc1, Sc2 (v1.003)
IN TESTING. The Hero will never be placed in reserve by the game even if he is the lowest level character.

Sc3 Unpromoted Music Fix Sc3
Unpromoted characters now play the correct battle music. Previously their Promoted music played.

Speaking of mod options, we have put together a few since V25 was released that we think you should know about.

Preferred Weapon Mods
This series of mods solves the issue of having a penalty for using anything but the default weapon for each character. These give an appropriate weapon on join and move weapon XP to the chosen preferred weapon. This allows you to experience all equipable weapon types (and their special attacks) with every character without falling behind due to the transition. Due to the sheer number of these mods, this series will be permanently located in the Mods directory on the FTP.
https://sf3transftp.shiningforcecentral.com/Mods/PreferredWeaponMods/
Using these has really been special for me personally. I love the variety of all the different combinations.

Blacksmith Interface Update and Results
Phase 2 of weapon empowerment is making the blacksmith a bit more customer friendly. The Blacksmith Interface Update mod gives Sc2 and Sc3 Blacksmiths a similar interface to Sc1, including showing your gold total. The Blacksmith Results mod allows you to see what item the Blacksmith plans to make before you pay, so you can back out and try again without having to constantly reset if you don’t like the RNG. Note Patch Wizard V25.1 is required for these two. These mods may see additional improvements and there may be additional Blacksmith mods in the future.

Note Phase 3 of weapon empowerment will be the inclusion and/or placement of all the fully-functioning gameshark-only weapons, but that is not ready just yet.

Show High HP v2 (Updated to include 3D battle scenes)
High enemy HP (600 and above) replaces ??? with actual value in the status menu and the target window in battle, including battle scenes.

Reserves Available in Town
Allows access to reserve characters in status menus outside of battle. This enables inventory management with reserve characters, which reduces tedious trips to the HQ.

Walcuray Be Quiet
Removes sound the Walcuray makes in Sc3 Battles 4 and 28 which some find annoying.

Increase Centaur Movement in Sand v3
A long complained-about mechanic has a solution! This mod reduces the movement penalty for Centaurs (friend and foe) on Sand and Desert terrain.

Thanatos Animation
The Thanatos animation was inexplicably changed for the PD. This patches the PD to have the same Thanatos animation as the previous scenarios.

Text and Dialog:
A handful of small corrections across all scenarios.
HQ carrying too much line overlap fixed.
Blacksmith incidental lines made consistent across all scenarios.

In addition to the FTP Mods directory, you will find mods in the V25+ directory.
https://sf3transftp.shiningforcecentral.com/Mods/
https://sf3transftp.shiningforcecentral.com/V25+/
The 25+ location will be our proving ground between releases and Mods will house mod series’ such as the Preferred Weapon mods, which might normally ship with the main package, but are too bulky. There are a total of 97 mods with the Preferred Weapon series alone!

You’ll find new versions of the Extra Mods pack, including new mods:
Open Locked Chests – All – QoL
Allows the player to open locked chests in and outside of battle.
Show Hidden Stats – All – Mods
Makes status boxes available for enemies and objects, such as barrels, that are usually hidden.

Thank you for providing feedback! Please continue to share any comments and issues you find during your adventure.


legalize freedom!

SF3Patch Version 25 Released!

July 19th, 2024 by legalize freedom!

Hello Shining fans. The time has finally arrived. Modular patching implemented! You will now be able to tailor your experience in SF3. As it turns out, you CAN please everyone!

On behalf of Knight 0f Dragon and Rika, It’s my great pleasure to announce the release of V25 of the Shining Force III Translation Project. Download with the button to the right.

It’s a great time to be an SF3 fan. Not only do you get the translation, more polished than ever, an updated patch wizard, bug fixes, quality of life improvements and mods, but it’s all modular now. Pick and choose the exact combination of options for your playstyle and interests. I’m geeking out pretty hard.

Here are the descriptions of all the patches (old and new) contained in the V25 package
(minor spoilers throughout)
(* = new in V25):

General (additions and restorations)

English Translation                          Sc1
Updates the English Translation to be consistent with the other scenarios including proper nouns, improved descriptions and the intended ending. Also fixes a text bug in the catacombs in the PAL version.

English Translation                          Sc2, Sc3, PD
English Translation including all dialog, menus and needed text location adjustments.

English Artwork                               Sc1, Sc2, Sc3
Translates and/or updates the loading screen, title screen and chapter title images.

English Artwork                               PD
Translates and/or updates the loading screen, title screen and menu images.

GameShark Weapons                      All (currently only Sc1)
Currently only the Moogie Arrow is added, but the rest are coming soon!

Titan Defeatable with Orb               Sc1
This allows the Titan to be defeated outright (Elbesem Orb required) as in the Japanese version. Titan can still be defeated by normal means. This just provides the option.

*Silver Beak in Sc1                           Sc1
Adds ability to craft the Silver Beak. The associated special Penguin Flash isn’t available in Sc1, but it will provide the additional 10% crit you normally get with a fourth special.

Conrad HP                                        Sc1
Adjusts Conrad’s HP in Battle 20 to reflect his dire situation. No effect on gameplay.

PD Portraits Sc3
This replaces some of the less popular final promotion portraits with portraits from the Premium Disc. Portraits replaced: Synbios, Dantares, Irene, Julian, Medion, Edmund, Jane. Portraits do not yet have moving mouths.

Edmund Redemption Scene Sc3
-spoilers- Restores Edmund’s redemption scene if you spare Stella in Sc2 and defeat the Masked Monk boss in Battle 12 while Edmund yet lives.

60 Character Limit PD
Removes the 60 character limit for the Premium Disc, so additional characters may be added via gameshark.


Bug Fixes

Difficulty Fix                                     All
Properly orders the difficulty options from left to right and names them clearly. Standard, Hard, Harder, Insane.

Weapon Bonus Effects Fix               Sc1
Fixes weapon second and third bonus effects. This is a bug in the original game where only the first weapon affinity bonus worked. Now all intended Holy, Demon, etc. bonuses will be applied.

*Critical and Counter Fix                Sc1
Patches Sc1 to match Sc2 and beyond. Moves the 3% crit and counter from weapons to characters. Note in order to crit or counter, enemies and NPCs must have a special attack.

PCs with Enemy Weaknesses Fix   Sc1, Sc2
Characters would suffer enemy weaknesses because they shared IDs. Force members will no longer suffer these Magic, Holy and Demon penalties.

Elbesem Orb Fix                               Sc1
If Kahn’s inventory is full when the Elbesem Orb is returned to Synbios, the version of the orb would not be functional. This ensures a functional orb.

Storich Chicken Fix                          Sc1
A non-functioning chicken appeared in Storich HQ even when it hadn’t been earned. A secondary bug with Benetram showing up as the advisor in Vagabond on revisit instead of Palsis also fixed.

Ratchet Healing XP Fix                   Sc1
Ratchet no longer gets healer XP. Previously, Ratchet would get XP like a priest for healing and curing status effects.

Hagane MP Curve Fix                     Sc1
Previously, Hagane would get little or no MP when leveling up between levels 21-30 (he joins already promoted). Now he gets the proper gains.

Titan HP Fix                                     Sc1
This fixes a bug preventing the Titan’s arms from dying if their HP lands directly on 5000 or 4000.

Kraken Support and Slow Fix         Sc2, PD
Effect of Support and Slow restored for the Kraken’s head and arms. Previously, those enemies weren’t properly affected by Support and Slow (even though the legs were).

*Silver Ring 1.003 Fix                      Sc2
Depending on the events of Sc1 Battle 2, in Saraband you may get a Silver Ring. If not in Sc1, it will still be there in Sc2. This fixes an issue with Sc2 v1.003 where the ring doesn’t appear in HQ stash if everyone’s inventory is full.

*Sc1 Character Stats in Sc2 Fix      Sc2
-spoilers- Previously, during the final battle, the stats of the Sc1 enemies wouldn’t take their equipment into account until after their first turn. This fixes that, giving them accurate stats from the beginning.

Garosh Leveling Fix Sc3, PD
This fixes a bug causing Garosh to lose stats instead of gaining when reaching levels 20-29 after his final promotion.

Irene Healer XP Fix                         Sc3, PD
Irene now gets proper healer XP. Previously Irene would not get XP like a priest for healing and curing status effects after her final promotion.

Ruins of the Wise Reward Fix         Sc3
This fixes a bug where the Ruins of the Wise (commonly known as the Sc3 hero’s test) wouldn’t give reward item if the boss died on its turn (counter attack or poison damage). The item will now go to the hero.

*Dantares Paladin Sprite Fix          Sc3
Dantares’ overworld sprite didn’t update after final promotion. This uses the updated sprite from the PD in Sc3.

*Rogan Sprite Fix                            Sc3, PD
Fixes Rogan’s sprite so he is a working version capable of being added via gameshark.

*Jane Sprite Fix                               Sc3
Jane’s sprite updated to hold proper weapon.


Quality of Life

*Difficulty Options and Sound Test           All
Allows access to difficulty options and sound test without having completed the game.

Bookcase Ordered                            Sc2, Sc3
The Biographical Encyclopedia (commonly known as the bookcase) in HQ is now in alphabetical order.

*Reserves Available in Shops          Sc1
Patches Sc1 to match Sc2 and beyond. Allows access to reserve characters while in Shop menus including the Blacksmith.

*Show High HP                                 All
High enemy HP (600 and above) replaces ??? with actual value in the status menu and the target window in battle outside of combat.

*Haggle 75% Chance                       Sc1, Sc2, Sc3
Chance to haggle items in a shop increased to 75%. Choose only one haggle patch to avoid conflict.

*Haggle Items Become Deals           Sc1, Sc2, Sc3
Converts all “haggle” items into deals upon interacting with either shop keeper for the first time. Includes haggles from previous towns if applicable. Choose only one haggle patch to avoid conflict.

Irene Insane Buff                              Sc1
Saving Irene in Battle 6 on Insane difficulty was seemingly impossible. She will heal herself exactly once when her HP is low. A 15% land effect was also provided on the tile where she stands her ground. Active on all difficulties.

*Kahn Control in Graveyard              Sc1
Allows the player to control Kahn in Sc1 Battle 11 when he has to convert the Kyon-Shi.

*Penn Joins at Level 9                      Sc1
Penn joins at level 9 unpromoted (previously level 1 unpromoted). New game required.

*Penko Joins at Level 9                    Sc2
Penko joins at level 9 unpromoted (previously level 1 unpromoted) and starts at weapon level 1 (previously weapon level 0). New game required.

*Donhort Control in Sc2                    Sc2
Allows the player to control Donhort in Sc2.

*Jane Equipable in PD                       PD
Jane can unequip her Thunder Wand and equip a different weapon in the PD.


Mods

Enable Debug Mode                         All
Debug Mode will be available in the resulting game image. Used only for hacking. Engage community for more information. Should not be enabled if you are simply wanting to play the game. https://tcrf.net/Shining_Force_III/Debug_Mode

*Sc1 Character Weapons in Sc2     Sc2
-spoilers- Previously in the final battle of Sc2, Sc1 characters’ weapons were replaced with generic, less powerful ones. This keeps what they were equipped with at the end of Sc1 for a more honest, but challenging encounter.

These descriptions as well as full patching instructions can be found in the SF3 Patch V25 Read Me.pdf included with the patch.


Text and Dialog:

All Scenarios

  • Numerous small corrections across all scenarios.
  • Accessory type previously known as Circlet now called Tiara as a circlet is a type of tiara.
  • Steel Tiara now called Royal Tiara to more accurately reflect its quality.
  • Zero Wing special attack restored to Zero Count which was favoured over T Minus Zero.
  • Line breaks adjusted in the first priest line in the church.
  • Where needed, abbreviation for Attack in descriptions now Atk (previously Att).

Sc1

  • The area previously known as Barrand North Plateau is now called Barrand North Highlands.
  • Likewise, the Ch3 ruin map now called Highlands Map (previously Plateau Map).

Sc2

  • Grantack’s race updated in his bio. He is of the Dragonewt race (previously Dragonman which is a separate race).
  • -spoiler- Dialog cleaned up in and around Battle18 in the cave against the Baby Dragon and/or Arch Dragon.
  • Previously thought to be Pappets’ grandma, the sage in Pappets’ backstory now known as an old seeress of his home village, but of no relation (from specifics gleaned from his World Book profile). https://sf3transftp.shiningforcecentral.com/Images/SF3%20World%20Book/080.png
  • -spoiler- Dialog in Battle 24 cleaned up when Cyos is defeated before Dakka.
  • Dialog cleaned up when you meet the surviving refugees from Sc1 in Storich. Lots of combinations of survivors and the dialog can change based on who all survives.

Sc3

  • Area descriptions updated to be in line with the other scenarios. A long time coming. Now areas are named according to their location as opposed to plot points. This is most visible when loading a record.
  • -spoiler- Clarity added to dialog surrounding the trials and the difference between an Innovator and a True Innovator.
  • Dialog in Aural village with Oneanera cleaned up.
  • The combined Holy and Dark Rivers now known as the Thousand Mile River (previously the River of a Thousand Miles which was a bit clunky)
  • Dialog in Bowlet Cabin HQ cleaned up.
  • Dialog in Dormant cleaned up including Turk and Orga lines and HQ.
  • Dialog around Remotest cleaned up including HQ.


The V25 patch file uses the Donhort icon to celebrate the ability to now control him in Sc2. It has also been added to the icons that come with the patch. Honorable mention to controlling Kahn in the graveyard. Some serious quality of life improvements with V25!

In addition to all these wonderful options, Rika is simultaneously releasing a mod pack. While these mods are outside of the scope of this translation and are not provided as a part of it, they are all gameplay changes that have been requested. Our team member Rika created these so you know they are quality. Instructions are included. You can reach Rika on our Discord should you have any issues or suggestions. Check back for updates and additional mods being added.
https://sf3transftp.shiningforcecentral.com/Mods/

Please don’t hesitate to provide feedback in the usual places for any issues you find or any suggestions or comments you may have.

Shining Force Central Forum
https://forums.shiningforcecentral.com/viewtopic.php?t=50528

Discord
https://discord.gg/yWnUVCr

Enjoy!


legalize freedom!

Progress Report February 2024

February 8th, 2024 by legalize freedom!


Happy 2024 shining fans!

We obviously didn’t make the aim of a December release. Knight and I both had projects come up with more critical deadlines as well as dealing with some real life events. So you’ll have to wait a bit longer.

The good news is V25 is going to be an extra special release with the new functionality it provides, so it will be worth waiting for. You will be the first to know when it is ready.

After a little breather, Special T and I have continued our work on the SF3 World Book Translation. You should see profiles starting to flow again, including Pappets who will be released very soon.

Keep Shining!


legalize freedom!

Progress Report November 2023

November 28th, 2023 by legalize freedom!

Hello again shining fans!

We are looking forward to V25 and wanted to give you a brief update. My apologies for not posting more this year! We have healthy discussions on Discord, so join us there if you seek more. https://discord.gg/yWnUVCr

A couple of issues were identified with V24 and those will be fixed with V25, along with quite a few surprises. More details to follow as we approach release.

With V25, we are shooting for December, but will have to release “when it is ready” due mainly to a change in structure for the wizard. The plan is to provide selectable options and mods during the patching process which should allow everyone to play the way they like. This will give us (and advanced users) flexibility for adding fixes and mods moving forward even between official releases. Thanks in advance to Knight 0f Dragon and Rikapso for all the great updates.

As for the SF3 World Book Translation Project, Special T and I have released the last of the Shining the Holy Ark main characters and will continue to release pages at a measured pace. (after V25 is in your hands 🙂 )

Can’t wait to share (and play) V25!

 

legalize freedom!

SF3Patch Version 24 Released!

November 21st, 2022 by legalize freedom!

The time is finally here, shining fans!

V24 is ready and is available using the button to the right.
Please let us know in the forum HERE if you have any issues or feedback.

Lots to share about this release, so I’ll get right to the patch notes.

Patch Wizard

  • Debug mode has been added as an option during patching. Ask in the forum or Discord about its use.
  • The view mod has been removed as an option during patching. It was causing all sorts of issues in various places. Adventurous souls can still hunt it down and apply it separately.
  • Patched images now provide the build date as a consistent checksum date

In-game:
All Scenarios

  • The order of difficulties “Difficult” and “Hard” have been fixed. Previously they were swapped such that “Hard” was to the left of “Difficult” in options. Now they are properly in order of difficulty from left to right and “Difficult” has been renamed for clarity. They are now Standard, Hard, Harder, Insane.
  • The Status screen headers were previously skewed to the right. They have been centered in all scenarios.

Scenario 1

  • The Moogie Arrow was placed on the empty mountain top in Battle 16. Previously a game shark only item which enables the special attack Goddess Charm, which has the effect of a Charm spell. The Moogie Arrow was, of course, named after our Goddess Moogie and this addition to the game will be accompanied by her inclusion in the lore, specifically in the SF3 World Book Translation Project. This is a fitting tribute to everything she has done for us over these many years.
  • Weapon second and third bonus effects have been fixed. This is a bug in the original game where only the first weapon affinity bonus worked. Now all intended Holy, Demon, etc. bonuses will be applied.
  • Hagane MP gain bug fixed. Previously, Hagane would get little or no MP when leveling up between levels 21-30 (he joins already promoted). Now he gets the proper gains.
  • Ratchet no longer gets healer XP. Previously, Ratchet would get XP like a priest for healing and curing status effects.
  • Previously it was seemingly impossible to save Irene in Battle 6 on Insane difficulty. Now she will heal herself exactly once when her HP is low. In addition, a 15% land effect was provided on the tile where she stands her ground to provide survivability. This will happen on other difficulties as well.
  • {spoiler} Previously when the Elbesem Orb was returned to Synbios and Kahn’s inventory was full, the version of the Orb given was non-working. That has been fixed.
  • The fix for the Storich Chicken bug provided in V23 introduced a bug where Benetram would show up as the advisor in Vagabond on revisit instead of Palsis. This has now been corrected.
  • {spoiler} After the Titan was made defeatable in V22 a bug from the original game came to light where if the Titan’s HP landed exactly on 5000 or 4000 his arm wouldn’t die (which also caused the water cutscene not to fire). This has been fixed. To be clear the Titan has 6000 HP total. The first arm should die after 1000 damage and the second arm should die after 2000 damage. After that the Titan will have a dark barrier that must be removed by using the Elbesem Orb. Then his remaining HP can be damaged.

Scenario 1 and 2

  • Previously there were force members who received enemy weaknesses because they shared IDs. The devs fixed this in Sc3. Now it is fixed in Sc1 and Sc2. Force members will no longer suffer these undo Magic, Holy and Demon penalties.

Scenario 2 and Premium Disc

  • {spoiler} Due to the difference in characters between the Japanese and English, the secret of JuMeSyn was coming out JuMSy in-game. The correct number of letters is now used when creating this name. This was implemented for Scenario 3 in V23.
  • {spoiler} Effect of Support and Slow were restored for the Kraken’s head and arms. Previously, those enemies weren’t properly affected by Support and Slow (even though the legs were).

Scenario 3

  • {spoiler} Edmund redemption scene enabled! If you spare Stella in Sc2 and defeat the Masked Monk boss in Battle 12 while Edmund yet lives, his redemption scene will fire.
  • The Ruins of the Wise (commonly known as the Sc3 hero’s test) previously wouldn’t give boss/floor reward items if the boss died on its turn (counter attack or poison damage). If that happens now, the reward item will go to the hero.
  • Some of the less popular final promotion portraits have been replaced with the more popular portraits from the Premium Disc. Portraits replaced: Synbios, Dantares, Irene, Julian, Medion, Edmund, Jane, Bulzome?. Campbell had an issue and will be coming in the future. Note these portraits do not have moving mouths when talking, but this is in the works. If for any reason you wish to preserve the default portraits, before patching delete all the files that begin with KAO at this location: SF3PatchWizard\Patcher\GS-9203

Scenario 3 and Premium Disc

  • Irene now gets proper healer XP. Previously Irene would not get XP like a priest for healing and curing status effects after her final promotion.

Premium Disc

  • Image viewer crash fixed. Previously the game would crash when choosing next image viewing Campbell.


Text and Dialog:
All Scenarios

  • Many corrections across all scenarios.
  • Pyra’s Wand (game shark only) description now reads: Wand – Special Attack, Spark L3
    It doesn’t regen MP as the previous description noted.
  • Alchemy Rod special attack is now called Midas Strike. Previously Change Gold which was an oddly worded translation.
  • Zero Wing special attack is now called T Minus Zero. Previously Zero Count
  • Removed the use of “Earth” as a proper term (but not as a general term for dirt/ground)
  • Removed the use of the term “superhuman” and replaced those instances with the term “supernatural”

Scenario 1

  • Cybel join dialog tweaked to reconcile with the information discovered in her World Book profile.
  • {spoiler} Spelled out in the advice for the Titan battle that the Elbesem Orb is required to defeat it outright.

Scenario 2

  • On the title/splash screen the subtitle has been updated to read: Target: Godchild
  • {spoiler} Mother dragon in Battle 26 (Aspinia volcano) is now known as Arch Dragon.
  • The music note character from David’s singing easter egg has been restored. Keep knocking on his door on the Stump Skywalk to trigger this scene.
  • Ilia’s dialog clarified at the end of Ch5.

Scenario 3

  • {spoiler} Dialog surrounding Thousand’s fate at the end of Battle 6 and in Foothill village cleaned up. Previously the dialog wasn’t correct for all three of his fates (talked to and joins, defeated by Cyclops and joins or killed).
  • Thousands final class is now Sacred Dragon.
  • Dragonman Claw special attack now known as Dragon Soul. Previously Change Dragon which was an oddly worded translation.
  • Rollie’s ultimate special now known as Virgo. Previously Change Virgo which was an oddly worded translation.
  • Maya and trials dialog cleaned up.
  • Irene now properly speaks in broken English in her Sc3 HQ dialog.


Lots of nice new fixes and improvements. On behalf of Knight 0f Dragon and Rikapso, we hope you enjoy V24!


So excited to finally have the Moogie Arrow in the game! Moogie has meant so much to us shining fans for so long, it was only fitting that she have her own bit of lore in the shining world.

It’s always exciting when the translations come in from the World Book because you never really know what you’re going to get. Sometimes it is a big reveal and sometimes it’s a bit disappointing in its lack of development. When the story of the “First Mother” was a blank slate, it seemed like a perfect fit for a tribute to our own First Mother, the Goddess of all things Shining.

As a part of the World Book Translation project, I’m beyond happy to share that lore with you HERE.

 

V24 features the Moogie Arrow icon to celebrate its inclusion in the game. This icon has also been added to the icons included with the patch.

Thank you for your enthusiasm and support as always.

Until next time,


legalize freedom!

Progress Report September 2022

September 17th, 2022 by legalize freedom!

Greetings SF3 fans! We are in the lead up to V24 and it is time for a quick update.

We are planning to release V24 in a couple of months with a few nice updates that I won’t spoil just yet. We’ll see what all we can get in.

The re-review of 19 game files in Sc2 is underway and it appears your donations have it completely funded, so I will shut the link down. Thank you for all your support! It makes the extra effort an easy decision.

The World Book Translation project recently released the first (originally designed) Shining the Holy Ark profile. Check out Arthur if you haven’t already. We will likely focus mainly on the StHA characters until they are complete.

Next time you hear from me, it will be announcing the release of V24! Until then, Keep Shining!


legalize freedom!

Progress Report May 2022

May 11th, 2022 by legalize freedom!


Hello all you shining people! Exciting things are happening and I wanted to give you a (past due) update.

On the in-game fixes side, a couple issues have been fixed from the previous patch and a couple of new fixes are being worked on for V24 along with the normal slew of text updates.

One unfortunate finding. One of our volunteer translators from some time ago appears to have done sub-par work. In many cases their translations have proved to be inaccurate. This will require a review of all their work included in 19 game files in Sc2. I’m planning to ask Switch to review these and I’ve re-opened the Paypal Me link for anyone who would like to help pay for his services. I was apprehensive about a paid translator, but Switch has been very reasonable and has done stellar work for both the SF3 and World Book translation projects. Any donations for this review are much appreciated!
https://paypal.me/sf3translation Link Closed


Some amazing folks have been doing great things on the hacking side for SF3. Editors and Mods are starting to be developed. To be clear, these are separate from our patch, but are compatible with our patch by design. To hear about these things as they are happening, you can join the SF3 Discord:
https://discord.gg/yWnUVCr

And now K0D officially has some company. Rikapso has joined our team to help with the various fixes we have planned. Having crafted a ton of game editors and mods recently… it’s really great stuff. Here is a list of what is currently available:

SF3 Chaos (randomizer) – CirrusAF and Rikapso bring you this mod (compatible with the translation patch, but check the known issues) that randomizes character joins, hidden items, haggles in shops, boss drops, ruin items and what friendship bonuses that characters provide. Quite an impressive feat. I’m happy to announce its 1.0 release is coming soon. This will be hosted on the FTP under the new Mods directory just as soon as it is ready.

 

Editors from Rikapso:

  • Items/Spells
  • Special Attacks/Friendships/Crit Rate/XP Cap
  • Enemy/NPC stats
  • Battle Placement
  • Item/Spell Icons
  • Character/Starting stats
  • Disable Curse Battle Paralyze (how-to guide)
  • Edit Enemies/NPCs in Battle

https://forums.shiningforcecentral.com/viewtopic.php?f=10&t=48376#p825388

 

Mods from Rikapso:

  • No More Haggles – Puts all haggle items automatically into the deals section.
  • Donhort Playable – Allows the player to control Donhort in scenario 2.
  • Premium Disc Galm Battle – Adds a battle against Galm to the PD. (work in progress)
  • Permadeath Mod – No Reviving Characters (work in progress)
  • Difficulty Mod – Inspired by suggestions from SFC member Sinful Force, this edits the difficulties

https://docs.google.com/document/d/1wrWDra18B2hsqLvykVKpjsx353RYUzDn7xMKgqdFdxs/edit

Wow… is all I can say. Pretty easy to see why we wanted Rikapso on our team. 🙂


The SF3 World Book Translation effort continues to make good progress with relatively steady releases. We’re ever so close to finalizing the Holy Ark character profile page and we can’t wait to share those profiles with you. However, some effort has been allocated to the new SF3 Guide Project which has recently been moved to a front burner due to a volunteer emerging to help with the html aspect.

For the uninitiated, the SFIII Guide Project, born during a Jumesyn site outage, started as an effort by Special T to back up the Jumesyn site for posterity and ultimately share a modernized and updated guide. SFC member eddebaby has stepped forward to help with the finer points of html. Thanks for volunteering, eddebaby!

With our new html developer on board, this has become an effort to create the ultimate guide for SF3. Three different versions are planned. A website, a stand-alone website to be packaged with the Translation Project patch, and a spoiler-free version (that is planned for a bit later) that starts with basic information, but reveals more details the more you expand it. The website is in early stages now, planning and making templates, but eddebaby is doing some nice work!

Lots of exciting things happening with our favorite game!

 

legalize freedom!

SF3Patch V23 Another Hot Fix

October 25th, 2021 by legalize freedom!

Campbell’s replaced portrait was causing a freeze in Sc3.

The “bad” portraits from Sc3 were replaced with the “good” portraits from the PD in V23. This is something that was done, but not documented or shared properly. It will be documented for the next version. But there is an issue with Campbell’s PD portrait working in Sc3 so the currently posted patch walks back that particular replacement.

So before playing Sc3, please grab the updated patch and re-patch Sc3.

There is talk of V24 in the near future. Mainly for fixes, but a couple of new things may pop up. We shall see.

Talk to you soon!

 

legalize freedom!

SF3Patch V23 Hot Fix

September 18th, 2021 by legalize freedom!

Hope everyone is enjoying V23!

There was an issue affecting Eldar in Sc3 which resulted in the force flying far above the battlefield. This would affect Battle 24 and when you brought Eldar into the Sc3 hero test.

It has now been fixed, and the patch updated, so please download and re-patch Sc3 with this update.

Keep Shining!

 

legalize freedom!

SF3Patch Version 23 Released!

August 7th, 2021 by legalize freedom!

Grab V23 with the button to the right.

Please report any issues or feedback in the forum HERE.

There are some great improvements with V23 which you will see below. It’s not the usual timing, but we wanted to get these fixes out to you asap. The list of items remaining to be fixed is shrinking, but there are still several items Knight 0f Dragon is working on for future release, so stay tuned.


Here are the updates in V23:

Patch Wizard

  • Corrected an issue with different date formats in different parts of the world.
  • Implemented improved compression – the same compression as the developer used.
  • ISO export option added to replace Isomaker (note ISO is not the recommended format to use).

In-game
Scenario 1

  • Conrad’s health set to 3 HP in battle 20 to reflect his dire situation.
  • A bug with the Elbesem Orb was corrected. Previously if Kahn’s inventory was full when Zero took the Orb initially (Sc1 Ch4), you get back an unequipable version of the orb (verified working by Kaz on Discord).
  • A bug was fixed which caused the Chicken to appear in Storich even when it hadn’t been befriended on the train. It wouldn’t hatch Penn’s egg, it just caused confusion.

Scenarios 2 and 3

  • The Biographical Encyclopedia (commonly known as the bookcase) in HQ is now in alphabetical order.

Scenarios 2, 3 and Premium Disc

  • On the main Status Screen scrolling left and right at the character select screen, LCK and MOV are no longer overlapping one another.
  • On the Status screen the box bounding the Cure area was enlarged so when an Effect is present, the cures, such as the lengthy Antidote Herb, do not flow outside the box.

Scenario 3

  • In a few places an emoji with a Japanese kanji is used to signify embarrassment. This was replaced with an image of an uncomfortable face with red cheeks.
  • {spoiler} Due to the difference in characters between the Japanese and English, the secret of JuMeSyn was coming out JuMSy in-game. The correct number of letters is now used when creating this name.

Premium Disc

  • In the Model Viewer, the name box was enlarged so no names run out of the box.
  • The models in the Model Viewer are now in alphabetical order.
  • In the Image Viewer, many of the images were cleaned up. Some contained Japanese text that was unreadable due to the resolution, so the text was removed and other minor edits to make the images more presentable. (Special T)
  • In the Image Viewer, the “Controls” images were translated. This includes the small image which shows that the Start button is used to see the controls as well as the Controls image itself that shows all the controls for the Image Viewer. (Special T)
  • In the Video Viewer, the ending video labels (the bottom two in the left column) are now hidden as they should be if a completed save is not present and appear only when a complete save is present.

Text and Dialog

  • Many minor corrections, primarily in Sc3.
  • On the main Status screen it previously listed “LOSES”. This has been changed to “DEFEAT”. Can’t quite get the S in there due to space, but I suspect this will be further improved in a future patch. No one is going to have more than 1 defeat anyway, right? 🙂
  • In Sc1 and Sc2, Dialog from the first hero meeting tweaked to reflect that Dantares and Campbell actually faced off in the fabled battle at the border. An event that was toned down in the English release.
  • In Sc1 and Sc2, Garosh’s winged friends are now consistently referred to as pigeons as opposed to a mix of pigeon and dove. Not a huge distinction, but consistency makes things roll a bit better.
  • {spoiler} In Sc2 Ch5 Governor’s Mansion, if you don’t find the room with the four chests before battle 21 (Saraband Prison battle), the message at the door now provides a clue about needing to find them during the previous “stealth” sequence.
  • In Sc3, In light of the details discovered about Isabella’s backstory during the World Book translation effort, a few lines were tweaked to better represent Isabella’s perspective. For example, she now consistently refers to Melinda as Aunt Melinda. A name that she fondly uses due to their special bond. See link below for some tidbits that the World Book translation has provided.
  • In PD Model Viewer, once you have a model up on screen, pressing Start will bring up the controls (different from the Image Viewer Controls image, this one is text). These control descriptions have been greatly improved including adding arrows and improving the clarity of the descriptions.
  • In PD Image Viewer under Drafts, changed the village in the trees description to Amity Village, see tidbits link below.

Not bad for a mid-year offering, huh? We’ve marked four more items off the Known Issues list. There are only 2 items left on that list. The very rare frozen feet bug (when specific enemies’ feet thaw, the message names the hero) which we are working on and the text ghosting on the status screen which I believe we could also cross off since we have fixed all known instances of that. Feels good.

We’ll have to see what December brings. It may be while we are coordinating these in-game bug fixes and enhancements, the release schedule will be a bit more flexible than usual.


Notes about using the view mod option…
This option adds a few pixels of resolution, but comes with a couple of side effects.

  • On 2D screens, including the title splash screen, the image will be slightly stretched.
  • In the PD in particular there is likelihood for weirdness. To begin with it has many 2D screens which will be slightly off.
  • In the PD Image Viewer, the Controls image does not appear correctly when using the view mod on certain emulators. It does work correctly on newer versions of emulators and on Saturn hardware.

It’s probably reasonable to recommend against using the view mod for the PD and purists may opt to not use it at all. Your mileage may vary.


Notes about the older patching options:
The patch wizard detects your exact game version and patches it specifically. The older patching options did not which made them complicated to maintain alongside the patch wizard, especially trying to provide all the bug fixes and enhancements enabled by the patch wizard. We are happy with the stability and reliability of the patch wizard, so the other patching options are being phased out. We kept them around for a backup during the patch wizard development, but they are no longer a good option.


Speaking of tidbits gleaned from the World Book translation effort so far, I’d like to share a few things we’ve discovered that I find interesting. A forum post/discussion seems most appropriate. Check it out HERE.


The World Book Translation effort continues to make good progress. The only thing that has been missing from our profile output to this point is the overworld sprites. We have been using those from the scans up until now and it’s something we knew we would be going back to update when the sprites were acquired and we worked out the process of sizing, etc. K0D has since provided us with a game rip of all the sprites and Special T has been working behind the scenes to find and prepare the needed overworld sprites for the profiles. We are now revisiting all the previously released profiles to add the crisp new sprites and moving forward with the queue of sponsored profiles. Look for releases in the near future!


We hope you enjoy V23! It will feature Kahn’s icon in celebration of his bug being fixed. As always, let us know if something isn’t working for you.

Until next time,

 

legalize freedom!